printhive/lib/filaments.js
dlawler489 eaf1bd93d5 Let the required colours be edited on the model page
The slot list comes from the project file, which is sometimes wrong and
sometimes not what you intend to print. "Edit slots" turns it into fields:
material and colour per slot, with slots you can add or drop. Saved slots are
marked as yours and shown with a "your list" badge, and "Use the project's
list" throws the override away and re-reads the 3MF.

Edits have to outlive the background reader, which is the part that would fail
silently: the reader only picks up models with no status, and reread() now
skips 'edited' rather than nulling everything. Verified on a real model — the
edit survived a reread plus a full worker pass, and the revert restored the
project's own four slots exactly.

Input cleaning moved out of the route into lib/filaments.js so it can be
tested: a slot with no material is dropped, and a colour that isn't a proper
hex becomes "any colour of that material" rather than being rejected.

Not verified: none of this has been seen rendered — the local preview browser
has no session.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:15:48 +10:00

171 lines
6.3 KiB
JavaScript

// What each model asks for, and what you have on hand.
//
// A Bambu Studio / OrcaSlicer 3MF names the filaments its plates use. Reading
// that means shelling out to Python, so it is done once per model in the
// background — like thumbnails and fingerprints — and kept in models.filaments.
// With that stored, "what can I print right now" is a plain query rather than
// hundreds of subprocesses.
const db = require('./db');
const converter = require('./converter');
const BATCH = 25;
// Models that have never been looked at, paired with their first loose 3MF.
// A model whose only 3MF sits inside an archive is left for a later pass rather
// than paying an extraction for each one.
const PENDING = `
FROM models m
LEFT JOIN LATERAL (
SELECT f.file_path FROM files f
WHERE f.model_id = m.id AND f.format = '3mf'
ORDER BY f.id LIMIT 1
) f3 ON true
WHERE m.deleted_at IS NULL AND m.filaments_status IS NULL`;
// "PLA Basic" and "pla basic" are the same filament; "PLA-CF" is not.
const normalise = (s) => String(s || '').trim().toUpperCase().replace(/\s+/g, ' ');
// Bambu writes #RRGGBB and #RRGGBBAA; the alpha channel is not a colour.
function rgb(hex) {
const m = /^#?([0-9a-f]{6})(?:[0-9a-f]{2})?$/i.exec(String(hex || '').trim());
if (!m) return null;
const n = parseInt(m[1], 16);
return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };
}
// Redmean distance: closer to how an eye judges two colours than plain RGB.
// 0 is identical, black to white is about 765. Null when either is unknown.
function colourDistance(a, b) {
const x = rgb(a);
const y = rgb(b);
if (!x || !y) return null;
const rm = (x.r + y.r) / 2;
const dr = x.r - y.r;
const dg = x.g - y.g;
const db = x.b - y.b;
return Math.sqrt((2 + rm / 256) * dr * dr + 4 * dg * dg + (2 + (255 - rm) / 256) * db * db);
}
// How close counts as the same colour. 50 keeps #000000 and #161616 apart (~66)
// while allowing genuinely near shades to stand in for each other.
const COLOUR_TOLERANCE = 50;
// Which spool fills which slot. One spool cannot fill two slots, so the best
// colour matches are assigned first. A slot whose project gives no colour is
// satisfied by any spool of the right material.
function assignSpools(filaments, spools) {
const slots = (filaments || []).map((f, i) => ({
index: i, material: normalise(f.type), colour: f.colour || null,
}));
const shelf = (spools || [])
.filter((s) => s.remaining_g === null || s.remaining_g === undefined || Number(s.remaining_g) > 0)
.map((s, i) => ({
key: s.id == null ? `i${i}` : `s${s.id}`, material: normalise(s.material),
colour: s.colour_hex || null, name: s.colour || s.material,
}));
const pairs = [];
for (const slot of slots) {
for (const spool of shelf) {
if (spool.material !== slot.material) continue;
if (slot.colour === null) { pairs.push({ slot: slot.index, spool: spool.key, d: 0 }); continue; }
const d = colourDistance(slot.colour, spool.colour);
if (d !== null && d <= COLOUR_TOLERANCE) pairs.push({ slot: slot.index, spool: spool.key, d });
}
}
pairs.sort((a, b) => a.d - b.d);
const filledBy = new Map();
const usedSpools = new Set();
for (const p of pairs) {
if (filledBy.has(p.slot) || usedSpools.has(p.spool)) continue;
filledBy.set(p.slot, p.spool);
usedSpools.add(p.spool);
}
return slots.map((slot) => {
const key = filledBy.get(slot.index);
const by = key ? shelf.find((s) => s.key === key) : null;
let nearest = null;
if (!by && slot.colour) {
for (const spool of shelf) {
if (spool.material !== slot.material) continue;
const d = colourDistance(slot.colour, spool.colour);
if (d !== null && (!nearest || d < nearest.distance)) nearest = { name: spool.name, distance: Math.round(d) };
}
}
return { ...slot, filled: Boolean(by), by: by ? by.name : null, nearest };
});
}
// The slots you can't fill from the shelf.
function shortfall(filaments, spools) {
return assignSpools(filaments, spools).filter((s) => !s.filled);
}
// True when every slot has a spool. A model we know nothing about is not
// claimed to be printable.
function isPrintable(filaments, spools) {
if (!filaments || !filaments.length) return false;
return shortfall(filaments, spools).length === 0;
}
// One pass. Returns whether it did any work, so it fits the background worker
// loop in fingerprint.js.
async function run() {
const { rows } = await db.query(
`SELECT m.id, f3.file_path ${PENDING} ORDER BY m.id LIMIT ${BATCH}`);
if (!rows.length) return false;
for (const row of rows) {
if (!row.file_path) {
await mark(row.id, 'none', null);
continue;
}
try {
const filaments = await converter.readFilaments(row.file_path);
// A plain 3MF mesh names no filaments — that is an answer, not a failure.
await mark(row.id, filaments.length ? 'done' : 'none', filaments.length ? filaments : null);
} catch (err) {
console.warn(`Could not read filaments for model ${row.id}:`, err.message);
await mark(row.id, 'error', null);
}
}
return true;
}
async function mark(modelId, status, filaments) {
await db.query('UPDATE models SET filaments = $2, filaments_status = $3 WHERE id = $1',
[modelId, filaments ? JSON.stringify(filaments) : null, status]);
}
async function pendingCount() {
const { rows } = await db.query(`SELECT COUNT(*)::int AS n ${PENDING}`);
return rows[0].n;
}
// Look at every model again — after adding files, say. Slots you set by hand
// are left alone: they aren't the reader's to overwrite.
async function reread() {
await db.query("UPDATE models SET filaments_status = NULL WHERE filaments_status IS DISTINCT FROM 'edited'");
}
// Slots as sent from the page. Keeps the material, accepts only a proper hex as
// a colour, and drops anything with no material — a slot that asks for nothing
// would quietly count as satisfied.
function cleanSlots(list) {
if (!Array.isArray(list)) return null;
return list
.map((f) => ({
type: String((f && f.type) || '').trim(),
colour: /^#[0-9a-f]{6}$/i.test(String((f && f.colour) || '').trim())
? String(f.colour).trim().toUpperCase()
: null,
}))
.filter((f) => f.type);
}
module.exports = {
run, pendingCount, reread, cleanSlots,
assignSpools, shortfall, isPrintable, normalise, colourDistance, rgb, COLOUR_TOLERANCE,
};