Archives
- ZIP, 7Z, RAR and TAR/.tar.gz uploads are indexed in the background into
archive_entries (7-Zip compiled to WASM in a worker thread; node-tar for
tar). macOS/Windows clutter and paths that could escape the extraction
folder are skipped.
- Models inside archives are extracted once per archive to hash and
geometry-fingerprint them, so duplicates are found inside packs too.
Pictures, PDFs and readmes are listed but never matched.
- New routes list an archive's entries and serve/convert a single entry,
extracted on first use and cached under extracted/.
Viewer
- Model detail lists what's inside each archive with view/download links;
opening an entry adds a viewer tab.
- New 3D formats: FBX (with sibling textures), OBJ with its MTL and
textures, STEP/STP via occt-import-js, and Rhino 3DM via rhino3dm — the
WASM readers are served from node_modules, loaded on first use.
- Pictures, PDFs and text files (jpg/png/gif/webp/bmp/svg, pdf, txt/md)
can be uploaded and preview in the viewer; a model without an embedded
3MF preview uses its first picture as the card thumbnail.
- Inline file responses send nosniff, and SVGs are sandboxed.
- GLB conversions write to a temp file and rename, so a half-written
preview is never served; a later tab can't be overdrawn by a slow load.
- Better 3MF card image: the project thumbnail or plate 1 render, not a
slicer pick map.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
trimesh's 3MF loader re-reads a whole production-extension part file for
every component that points into it. A Bambu Studio project with 884
components across four ~50 MB part files grew past 3 GB within seconds
and failed both the preview conversion and the geometry fingerprint.
- Add tools/threemf_stream.py: parses each part once with lxml iterparse,
resolves each component to the single object it names, and returns each
mesh once plus its placements. The same project now converts in ~8 s at
~380 MB peak (fingerprinting ~190 MB).
- convert_3mf.py and fingerprint.py use it; the GLB stores each object once
and instances repeats. Stats are computed per placement (mirrored
placements keep a positive volume), without concatenating meshes.
- Run sidecar scripts through one queue (lib/python.js) so a preview and
background fingerprinting never load big meshes at the same time;
previews go first, and 3MFs are fingerprinted one per run.
- Surface the converter's JSON error / timeout instead of "Command failed".
- Tests with a Bambu-style component fixture (shared part, mirrored
placement, decoy object) and STL/3MF fingerprint parity.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>